Motion View
The motion view extends the image in a fourth dimension. The motion view
can be found on the bottom right of the GUI:
Typically the image will be drawn in a certain state and this will then
be "fixed" as a certain frame in the animation. The image will then be
modified to define another point of reference, which will be "fixed" as
another frame. The "construction" process is then invoked, in which a series
of frames are created and written to an "rle" file. For each frame, all
of the parameters of the image are generated by linear interpolation between
the two adjacent defined frames. Construction may proceed beyond the defined
frames, in which case the interpolation process becomes extrapolation.
At the bottom of the motion view is a slider with entryfields defining
its end-points, as well as an entryfield defining the current frame. The
slider and this latter entryfield are locked together, and are complementary
widgets for setting and displaying the current frame. If the current frame
is adjusted with either the slider or entryfield, then if the scene has
already been rendered to an RLE file, the indicated frame will be read
from the file and displayed.
Fix
The current image is lodged as the frame with frame number specified by
the slider.
Revisit
If a frame with frame number specified by the slider has been lodged, then
the orthogonal and Shader/Light views are reconfigured to represent that
frame. If no such frame is found, then an error results.
<<, >>
A search is made in the direction indicated for another frame. The search
does not proceed past the limits specified by the "Min" and "Max" entryfields.
If a frame is found, then that frame is revisited. Using these buttons
is equivalent to setting the slider to the frame found by the search manually,
and hitting the "Revisit" button.
Interpolate
The frame with frame number specified by the slider is rendered, with values
formed by interpolation of the two adjacent reference frames.
Forget
The frame with frame number specified by the slider is discarded.
Play Mode
The radiobuttons control the rendering mode of the TSIPP Work Bench.
Record
Render each of the frames from the minimum to the maximum values. The frames
are written to:
-
a file in RLE format with the same name as the ".tcl" source file last
loaded or saved, with the extension ".rle". If no such file has been loaded
or saved, then the name "scratch.rle" in the current directory is used.
-
images in the perspective view, which may be revealed in quick succession
to perform animation.
On starting recording, the render button is disabled and the automatic
rendering mode, if enabled, is disabled. As recording proceeds, the "progress"
indicator is updated to show how much of the total animation has been rendered.
Play
The images in the perspective view are revealed in quick succession, to
result in animation, starting at the minimum value and ending at the maximum
value.
Play Repeat
This function is similar to Play except
that once the animation has been played once, it is immediately played
again in a continuous cycle.
Stop
The stop radiobutton terminates the Play, Play
Repeat or Record process.