OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Ogre::ShadowTextureConfig Struct Reference

Structure containing the configuration for one shadow texture. More...

#include <OgreSceneManager.h>

Public Member Functions

 ShadowTextureConfig ()

Public Attributes

uint32 depth
uint16 depthBufferPoolId
uint16 extraFlags
PixelFormat format
uint8 fsaa
uint32 height
TextureType type
uint32 width

Detailed Description

Structure containing the configuration for one shadow texture.

Constructor & Destructor Documentation

◆ ShadowTextureConfig()

Ogre::ShadowTextureConfig::ShadowTextureConfig ( )
inline

Member Data Documentation

◆ width

uint32 Ogre::ShadowTextureConfig::width

Referenced by ShadowTextureConfig().

◆ height

uint32 Ogre::ShadowTextureConfig::height

Referenced by ShadowTextureConfig().

◆ depth

uint32 Ogre::ShadowTextureConfig::depth

Referenced by ShadowTextureConfig().

◆ format

PixelFormat Ogre::ShadowTextureConfig::format

Referenced by ShadowTextureConfig().

◆ depthBufferPoolId

uint16 Ogre::ShadowTextureConfig::depthBufferPoolId

Referenced by ShadowTextureConfig().

◆ extraFlags

uint16 Ogre::ShadowTextureConfig::extraFlags

Referenced by ShadowTextureConfig().

◆ fsaa

uint8 Ogre::ShadowTextureConfig::fsaa

Referenced by ShadowTextureConfig().

◆ type

TextureType Ogre::ShadowTextureConfig::type

Referenced by ShadowTextureConfig().


The documentation for this struct was generated from the following file: